a cybernaut experience
cosmos*
01 describe
→
02 act
→
03 one word
fig. 01

same words, three rounds.

Each round you need to get your team to guess a word from those submitted by all of the players, but each round how you clue the word changes.

R1 · describe
spaghettification
"noodle"
"gravity"
"big rip"
"pasta?"
// say anything but the word
R2 · act
spaghettification
🤐
🌀
🍝
// no sounds. acting and gestures only.
R3 · one word
spaghettification
noodle.
// exactly one word. choose well.
fig. 03 · why bother
Most party games are guessing. Cosmos is remembering. By round three you whittle a memory down to one word and pray.

Played without dice, cards, or a board. Bring at least four friends and a strong desire to act out "spaghettification" without making a sound.

fig. 06 three rounds · same words

How to play.

Same words, three ways to clue.

a short prelude

Every player privately submits a handful of words. All submissions are shuffled into one shared pile that every team draws from. Players pick a galaxy and the cosmos begins.

01
01
verbal · synonyms ok
describe.

Say anything that helps your team land on the word.

Use full sentences, synonyms, stories, accents, anything goes, except the word itself or any part of it. There are no skips — only fouls. A fouled card is awarded to the opposing team.

02
02
silence · gestures only
act it out.

Same words, no voice. Charades only.

Now you know the words, but can't say anything. The catch: total silence. No humming, no lip-syncing, no sound effects, no pointing at written words around the room.

03
03
one word · no take backs
one word.

Exactly one word per card. Make it count.

Once you say "second," that is your move, even if your team guesses something close. Teams that paid attention earlier read each other faster, the one-word clue often calls back to a previous turn.

"The galaxy with the most points wins. Now go yell at your friends."
* a cybernaut experience
vol. 01 · noisy edition
describe it.
act it.
then, with one word.
4+ players 10–30 MIN ad-lib · charades · poetry

The pile of words doesn't change. The way you clue them does. Three rounds of the same prompts, and by the third you're communicating in inside jokes nobody invented twenty minutes ago.

aurora galaxy
magenta galaxy
fig. 01

same words, three rounds.

R1 · describe
spaghettification
"noodle"
"gravity"
"ouch"
"big rip"
"pasta?"
// say anything but the word
R2 · act
spaghettification
🤐
🌀
🍝
↘
// no sounds. acting and gestures only.
R3 · one word
spaghettification
noodle.
// exactly one word. choose well. no take backs.
fig. 02

your game, plotted.

▸ chart: cosmos / signal trace
resolution: 5 peaks ● live
t−0 · inputs
t+1 · teams
t+2 · speech
t+3 · silence
t+4 · compress
1
2
3
4
5
nº 01 t−0
1
Cosmos formation
Everyone contributes words to the cosmos. Inside jokes encouraged. Every word you submit returns three times tonight.
nº 02 t+1
2
Galaxies gather
Form a team and customize your cosmic entity. Star, planet, or moon. Make it match your personality.
nº 03 t+2
3
R1 · describe
Say anything but the word itself to get your team to guess it.
nº 04 t+3
4
R2 · charades
Same words, no voice. Do anything but speak to get your team to land on a word from the cosmos.
nº 05 t+4
5
R3 · one word
By now you know the cosmos. Can you get your team there with only one word?
end of trace // 5 of 5 stages logged winner declared at t+4
fig. 03 · why bother
Most party games are guessing. Cosmos is remembering. Round one you improv. Round two, you're acting out the words your team just heard. By round three, you whittle a memory down to a single word and pray.

Played without dice, cards, or a board. Bring at least four friends, form a team, and have a strong desire to act out "spaghettification" without making a sound.

open the room
Three
rounds.
One cosmos.
cosmos · vol. 01
set 0.31 light-years from sirius
© the noisy room